Instead of a string of gut and leather, their bowstrings are of arcane energy. Sounds like an exploit … they will fit it ! I have created a sample video of me playing Archer in Ravenous Gorge to give you all an idea of how I play the class. Due the broad variety of tools archers are performing very well on low scale and mass pvp battles Regardless whether you favor to hunt and burst down squishy targets, or harass a little army, it’s up to you. Main archer attack skill is Radiant Arrow. Short answer: No. Get ready for the action-packed challenge of your life in TERA! (x) Level – Skill Name – Description [x] Glyph Cost – Effect – Description * Indicates that this is a Master Glyph. Archer. the 20 % pvp damage won’t get you anything in PvE that’s right, but 50 Strength are a huge dmg boost, and totally worth the 10 mana per second Archers basic strength is 67 at all levels Priests dmg buff buffs 25 strength +50 is That aside, you may also use Courage on trash or add spawns (for burst purpose), Evolution Patch II decreased the cd to 3 sec, and halved the debuff restrains. Critical rate is higher with avg gear set. I lose some hp , what of it? Equipped with a strong and sharply crafted weapon, the bow proven to be the favored weapon of the archer for its long ranged capacity. Latest update: patch 97. tera archer or sorcerer provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Note: arrow glyph procs wont proc for rapid fire nor final salvo, Evolution II decreased the animation speed on Arrow by 15 % (faster mana reg) and adjusted the mana reg to scale with level (old was 26 on every rank- resulting in horrible starvation in endgame without relying on support classes), Cast: instant | Cool-down 6 sec Targets: single target (14) Rapid Fire you will fire up to 7 arrows with increased speed while holding your hotkey (similar to chargeups) rapid fire has no mana costs and every hit regenerates as much mana as your current arrow level since its dps is way higher than arrow you will first use rapid fire to regain mana in higher levels and with increasing animation speed on your gear rapid fire turns into a lovely dps skill (with proper animation speed you will fire all 7 arrows in the same time interval as your low level char fires the first two shots), Cast: instant | Cool-down 6 sec Targets: single target (24) Final Salvo The little brother of Rapid fire, fires 5 shots. slow traps slow is among the strongest movement slows in the game 70 % for 6 seconds. Strength. The Archer is a lightly armored class which specializes in a bow with long ranged offensive damage-dealing capabilities.While attacking from the distance, their bow allows them to shoot a devastating blow toward the enemy from where the enemy can't reach them. I’ve heard archers are vulnerable during their charge up skills – they can’t dodge while charging Nothing prevents archers from using their Evasion skills while they are charging up their shots. Thus your game … With the upcoming Patch Queen of the Argons, archers get 3 new abilities basically they are ranged casts of the 3 traps mentioned before, but with a few bonus features: instant cast 15y in front of you (same range as the central point of Rain of Arrows) no cd on other traps no 5 sec cd for using a trap traps spawn instant since they are range casts of the same traps – glyphs also apply to these skills conc trap arrow has no cast time (instant cast AoE stun – oh yeah) For Incendiary Trap: since the new skills just creates the trap 15 yards in front of you the back attack damage is triggered like a normal trap nuke (depending whether the trap is triggered behind the target) so you may fire it from the front and get + back attack procs and dmg. You have been talking a lot about back attacks … could you go into detail? Also overcharge duration was reduced from 2,5 to 2 sec, Note on Archers Chargeup Skills All Chargeup skills may be fired instant without charging (no charge) Charge skills gain another Charge level every 0,6 seconds, and consume mana on every charge step you may charge those skills up to 3 times (1,8 seconds) from the 3rd charge on you will be in Overcharge state, constantly loosing HP till you release the attack removed any dmg comparison till the actual patch status for EU/NA launch is published (including developer confirmed data) to avoid further pointless discussions, Traps Cast: instant | Cool-down 20sec Targets: 7y AoE on trigger (6) Slow Trap lasts 15 sec or until triggered while slow trap is not dealing a lot of damage, it shines with its debuff as the name implies its slowing all targets caught in the area once triggered. this means archers are playing a game of risk vs reward. (Crystals, rollable weapon lines incl. Top languages JavaScript. TERA Archer in PvE/PvP Guides. As they also have high speeds, they can dodge and move quickly across the battlefield whilst still … Attention: Make sure to use the proper labels in your thread according to your channel and also use the same thread for all your updates (one thread per streamer). Warrior and Slayer may jump right through a swinging axe without getting hit. Do you want the best Tera Archer Build? nothing worse than adding mobs with a pen arrow, Cast: instant-charge | Cool-down 10 sec Targets: single target (18) Radiant Arrow just like pen arrow Radiant Arrow is a chargeup skill it’s only hitting a single target but it has a better power scaling, Evolution II changed the time interval for charge steps from 0,8 to 0,6 seconds. There's no set skill rotation for maximum DPS on a tank because it's always dynamically responding to what the boss is doing. Although the archer's greatest weakness is enemies getting up close, the archer has a few ways to handle such situations, with the help of Close Quarters the archer can stun the enemy, giving self enough time to load a deadly shot, or escape with Breakaway Bolt or Backstep (Archer) to gain distance. Latest update: patch 97. While most players think, meh, a melee skill, you will find yourself using close quarters quite often from early to endgame An AoE stun comes always handy, on questing, to interrupt, for its AoE dmg. With new level 70 patch Exodor gear slayer uses gear with physical amplification: Dauntless Azart or Annihilation gear. Rework also got rid of some old skills, notably infamous Velik's Mark. sounds imbalanced It’s unlikely to be a random mechanic – Here is my guess for it. Cast: instant | Cool-down 15 sec Targets: melee AoE (12) Retaliate A Skill that everyone gets, this props you back up instantly when knocked down and deals some AoE damage with a high portion of knock down damage. You should learn the timings of all your attacks and chain skills and use them in between a bosses hits. example2: you’ve been knocked down – you rise with retaliate – but whatever knocked you down is still there, and you are stuck in the retaliation animation but hey, my final salvo buff is still active, i can still activate it => cancel retaliation rise up animation and move away. Red Eye’s BAM’s have special attacks, they announce them with red flashing eye/s those attacks are very strong and in most cases devastating if you fail to avoid them. Since it will fire on every target you ‘painted’ during the lock on skill, regardless whether they stand in front or behind you (as long as the target remains in range), Power scaling was increased to 340% cd increased to 5 sec, dmg output is still low (340% of nothing are still nothing). For Tera, they never factored in the shitty connections we have in the US into the design. vids for animation speed: Sadly i couldn’t find a proper vid showing an archer (and ironically neither a proper warrior movie o_O) so here is a lancer movie for comparison low level chars and with average animation speed on gear, turning ‘poke’ ‘poke’ into a machinegun Lancer lvl 52 keep in mind this is only a fragment of max level animation speed potential. TERA currently has 13 classes – Archer, Berserker, Brawler, Gunner, Lancer, Mystic, Ninja, Priest, Reaper, Slayer, Sorcerer, Valkyrie, and Warrior. What indicates a bad archer? With low gear that has only 4 enigmatic lines pick Cooldown reduction as first roll. Archer can't use breakaway semi-iframe skill during ⦠Advertise your TERA videos or live streams here! In this guide, we're going to talk about all the best Tera Online classes to give you exactly what you need in order to avoid that mistake. Recoil from Thunderbolt can also be cancelled with Sequential Fire. Also archer focus generating skills now restore Resolve. Archer uses standard ranged Weapon Crystals: Spiteful, Savage, Focused and Pounding. This allows fast movement across battlefield, but requires some learning. This skill consumes archer Resolve, that is used for dodges like Backstep. for playing without a supporter: Vigorous – Provides HP regeneration of X per 5 sec. Tera has a lot of combat stats which improve your damage output if you attack your targets rear But this requires proper aiming aswell as positioning why aiming – lol those things are huge That’s another common failure of archer players to attack the wrong spot even though they are standing behind their target. What indicates a bad archer? Courage increases animation speed by 15 % (your animation will take 15 % longer to finish) Discretion decreases movement speed by 20 % The use is situational: Courage is favored for PvP. When necessary, they can also lure enemies into fatal traps in order to change the outcome of the battle. Archers are no exception. This class aspect is missing in the EU/NA beta since the class manareg was changed during Evolution patch II. Popori archer even falls to ⦠Archers gameplay feels stationary like a turret, what happened to the mobile kiting archetype? you have to jump through before the big old axe is coming, or in a different direction. Evades Cast: instant | Cool-down 7 sec Targets: self (1) Backstep Moving your char towards your Camera for ~5y (depending on the area, less uphill more downhill) It is possible to jump in any direction by fast turning of your camera Recommendation: Set your camera movement speed high so you won’t waste time on spinning your Field of View. Well, if you are looking for a solid Archer build guide to help improve your game and dominate your opponents in Tera, you have come to the right place. Other skill that should always be used when off cooldown is Rain of Arrows. Being able to pick between one of the seven races proves to be a tough choice. In place of wooden arrows, they fire arrows of pure willpower. Skill also has long cooldown. An archer's arrows effortlessly punch through enemy armor, consume foes in fiery energy, and trap them so they can't even flee! They can take the high ground for a better view of the overall battle, pick off foes that flee for help, and deal out damage without pulling aggro from the tanks."[1]. ! But that is essentially where the class has its biggest setback. But why ?! Lancer (debatable)... Slayer or reaper are your best bets. All out of combat stats will kick in (natural reg, and stuff like that) it’s also useful to activate ‘on combat start’ stats on your gear by reengaging the fight. Cast: instant | Cool-down 15sec Targets: 7y AoE on trigger (26) Incendiary Trap lasts 12 sec or until triggered AoE damage trap, with fair damage (for archer AoE) For Back attack bonus damage it’s important to plant the trap on the backside of your targets It doesn’t matter where you stand once the trap is triggered. The Archer is a lightly armored class which specializes in a bow with long ranged offensive damage-dealing capabilities.While attacking from the distance, their bow allows them to shoot a devastating blow toward the enemy from where the … More important information regarding BAM’s Enrage BAM’s may enrage on 2 conditions: hp % limits, and time in combat or both Example: every 20 %, every 30 seconds during enrage BAM’s will perform attacks a lot faster (their animation speed is greatly increased), they will run faster and they will hit harder. i know your char looks badass awesome sexy or whatever but during combat, the looks of your char are not that important. Class discords As name implies, it penetrates enemies and can hit many with one shot. Find Weakness is other new skill from archer rework. This guide is based on the PvE mode because it wants you to enjoy the story and appreciate what TERA has to offer, so keep doing all main, secondary, and vanguard missions and you will reach the level required to get this gold trophy without any troubles and without wasting a … ... TERA-Guide TERA Online 副本BOSS攻击辅助 文字提示 tera tera-proxy tera-online tera-toolbox JavaScript 10 7 0 0 Updated Apr 28, 2020. It kinda sits at a sort of happy (possibly boring), no pressure middle just using a 4-5 skill rotation. Each race has their own unique racial traits that can effectively improve the gameplay of the archer, depending on race choice: Popori has been long time favoured race for PVP archer due their faster animation on Close Quarters, key skill in PVP. Important Note on Archers Evasion Skills Archers evasion skills work different from the other two leather wearing classes (slayer, warrior) your evasion skills only move your hit box without collision it’s not removing your hit box (and therefore turning you immortal) like evasive roll Warrior and Slayer may jump right through a swinging axe without getting hit, you can’t do that! classes exclusive to Elins – the loli class. It is charge skill that is charged increasing damage, and shoots when button is released. you are not dead), TERA Online (The Exiled Realm of Arborea), I’ve heard archers are vulnerable during their charge up skills – they can’t dodge while charging. Most players are overextended. The monster will cease attacking and evade. It shoots multiple arrows 15m in front of archer that damage multiple enemies in form of AOE attack. Penetrating Arrow is capable of hitting multiple targets in its path, this makes the skill a good AoE skill (Though it requires proper positioning) while using pen arrow on single targets, always remember, the shot will fly 18y, so you should be aware what or ‘who’ is standing behind your target.
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