There are multiple companions you can come across in Fallout 4. All others you can get their perks anytime during the game regardless of faction: Piper, Strong, Hancock, McCready, Codsworth, Cait, Curie, Preston Garvey. Companion Perk: Combat … For details, please see the respective articles. Each time the player character gains a level they gain a perk point. Unique Perk: Hunter's Wisdom - Lowers the damage and energy resistance of animals and sea creatures by 25%, increasing your ability to damage them. Perks List Strong also likes it when you steal stuff. Similar to Cait's Perk, only for melee despite the image for this Companion Perk showing a gun. Piper will complement the player character's ability to find a use for junk but does not gain any affinity. Positive affinity will reveal some of the companion's background and how they ended up here. I will limit this description to only 3 perks by SPECIAL stat, 4 magazines perks, including 1 from Nuka-World and 1 from Far Harbor, 1 bobblehead perk and 2 Overpowered perks. Investing at least one point in the. Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Butch Deloria. Gage's Companion Perk: Lessons in Blood - Your relationship with Porter Gage grants you +10 Damage Resistance, and you'll permanently gain +5% more XP per kill in combat. Companions will give different thoughts and relationship statuses depending on their relationship with the player character. Cait. Danse, Deacon, Gaige, and X6-88 are the only companions who can be killed by the Sole Survivor if they're not following the Survivor. Those who like drugs are generally easiest to befriend, as well as those who like modifications to gear. When reaching hatred, the companion will threaten to leave for good. Boss Fight: Overboss Far Harbor I've also compiled map shots of all Bobblehead Locations in the game. Who has the best companion perk in Fallout 4? Don't want to go through the companion shenanigans again, anyone know the console commands to give yourself the companion perks? He'll join after The First Step which is after When Freedom Calls Befriending your Companions: AffinityEach action taken around the companion (whether following them or not) will result in your score going up or down. 1 Obtaining 2 Effects 3 Behind the scenes 4 References To gain the perk, the Sole Survivor has to reach maximum affinity with Piper. A useful Perk to get early in the game, but will help you to level regardless of when you get it. Companion Perk: Cloak & Dagger - Increases Sneak Attack damage by 20%. Where to Meet Hancock: Goodneighbor. As a result, head shots showed 95% accuracy consistently. A trick can be used to push a companion past their carry capacity. The base game has 13 companions; four more are available with the Automatron, Far Harbor, and Nuka-Worldadd-ons. Scav Magazine Locations New, See my Far Harbor Guide for new features in the DLC. Being x refers to dialog choices, which can have a big impact on affinity. The final quest Restoring Order (Mechanist Fight/Options) is now available. He's essential to the early portion of the raider-centric storyline. Gage features a nice companion perk if you can get a high relationship standing, so this guide's focus is his likes/dislikes and what he offers as a follower. Raider Outposts New This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Some companions will, when talked to, give the Survivor a gift. I've read of a bug stating that the order you take them matters - try to have some ranks in Ninja/Mister Sandman before reaching max affinity with Deacon. To gain the perk, the Sole Survivor has to reach maximum affinity with Old Longfellow. These comments can be hateful, disdainful, neutral, admirable, generous, and for romantic companions, affectionate. When fixed it will work wonderfully with armor that slows time when HP is low. Some actions will rarely be taken, such as when you heal Dogmeat, as you can only have one follower at a time - it'll be rare for the dog to be injured in town, though you may try causing that yourself if you have the spare Stimpaks! Then, in their inventory, press the button to "equip" the item(s). Killshot is a companion perk in Fallout 4. :). This does not count as a disapproval. Faction & Special Perks In contrast, aggressive companions, like MacCready, will only have their affinity raised if they are directly in contact with the enemies together with the player character. Should the Ripper sound be playing over and over, having the companion use the weapon again may fix the bug. Italics denote perks available through add-ons. Hunter's Wisdom is a companion perk in the Fallout 4 add-on Far Harbor. It's like the actual end-game of FO4 in that you can choose the outcome. Negative affinity results in disappointed companions asking the Sole Survivor to change their ways. Commonwealth decency standards are remarkably low. Companions don't level up by gaining experience as the protagonist does. Pleae note there are different endings for this DLC, something we all wanted! The new perk system of Fallout 4 has merged with the skill system of previous games. Gift of Gab is a companion perk in Fallout 4. Character Yeah, I would have liked that mechanic much better myself. Companions can be directed and can have more options if they like the Sole Survivor a lot, whether being a human, a synth, a dog, or a robot. Codsworth disklikes littering. Piper and Deacon often like it when your choose the sarcastic option. This applies to every companion except. I did not list every condition that causes a gain/loss but stuck to the major ones. Note when commanding them to loot containers & bodies they will only grab one item at a time, so one may need to command them repeatedly. Works wonderfully with weapons such as Righteous Authority and anything with the Relentless Legendary Mod, such as Kellogg's Pistol. Currently bugged and only triggers when the character is below 25 AP and then regenerates AP only 8% faster - a joke. If a companion has the drilling-sound glitch from an armor workbench or weapon workbenches, allowing them to re-use the corresponding workbench from where the glitched sound is and let them end its use by themselves without interruptions, the sound glitch should stop and be fixed. Companion Perk: Killshot - Adds a flat +20% to hit an enemy's head in VATS. Hope this is handy! Near the tower, you'll pick up a distress signal on the radio. PC players can download a mod to fix it here. Should the player character ignore this warning and repeat a murder, companions will permanently leave. Getting your character to max affinity with each companion (except Dogmeat and Automatrons) will unlock a special perk that is a permanent boost to your character. Companion Perk: United We Stand - Deal +20% damage and gain +20 Damage Resistance any time you're fighting 3 or more enemies (which is almost always). Where to Meet Piper: Diamond City, she'll be at the entrance. The player character gains double the XP value when persuading other people or when discovering new places. Where to Meet Curie: Vault 81, after you complete Hole in the Wall. To make a companion not leave the power armor at the settlement, make sure both the power armor and the companion is equipped with a fully charges fusion core. This loyal Brotherhood Paladin, like Macready before him, also grew up in the Capital … Here is a master list of their likes/dislikes in order to help you to avoid doing things they do not like while around them, and to gradually improve your relationship when they're following you. Walk in the Park: Quest 2 This is influenced by how the Survivor approaches quests and talks to other people. https://fallout.fandom.com/wiki/Fallout_4_companions?oldid=3455317, Ask him to join after visiting Concord in the quest, Hire him for 250 caps or 200 (Easy speech check), Steal Owned Items (may upgrade to Hack or Lockpick). Remember my name and email for future contributions. Porter Gage's Companion Perk, Benefits, Likes & Dislikes. 1 Overview 2 List of companions and companion perks 3 Behind the scenes There are 13 companions available to the player in Fallout 4. Settlements Danse requires Blind Betrayal to be complete, and some Companions must be talked to for the Perk to kick in. Carl's Fallout 4 Guide Most companions complain when picking up junk, however, Old Longfellow will praise the player character and even have his affinity raised. Nuka Bottling Plant & Power Armor It stacks with it, however, and will give you +30 against Robotic opponents such as Assaultrons. Use your best judgment when talking to Quest NPCs to decide if this or that dialog choice is mean (sarcastic) or violent (start the fight). Automatron Another fix is to dismiss the companion. Close to Metal is a companion perk in Fallout 4. Power Play New My goal is to make the perks more desirable/rewarding since you have to travel with them for a long time, do and say things they like, and THEN do some wild quest for them to reach max affinity. If removing the fusion core from the suit, they may still enter it and never need a fusion core. for PC, Xbox One, and PS4. If the player character murders an innocent, their affinity with their current companion will drop by 10% and will trigger dialogue with the player character expressing anger and warning them to never do it again. Perks gained from companions are permanent. Reaching maximum affinity with them unlocks a special perk that will boost the player's performance. The companion can be re-recruited back. At least some of them Cait for instance Getting to +1000 will result in the companion's unique perk being unlocked, giving you a permanent boost. Nuka World Where to Meet Codsworth: He's in Sanctuary at the beginning of the game. The Grand Tour: Park Areas and Choosing Where to Go Humanoid companions can wear power armor without needing a fusion core. Where to Meet X6-88: Do the main quest, join the Institute and finish their chain to the point of Mankind-Redefined. This applies to every companion except for Dogmeat, Ada, and an automatron. Once I have pages on all these companions, which will be where I will detail how to get each of them, I'll link them here. They do, however, remain protected like other settlers and cannot be killed by NPC attacks (only by the player or their active companion or related action). For example, Piper and Nick will turn hostile if a DC guard is killed, while Hancock will turn hostile if a Goodneighbor guard is killed. Every rank of the SPECIAL attributes and perks costs 1 perk point. Cheats Where to Meet Preston: Museum of Freedom, in Concord. Companion Perk: Robot Sympathy - Grants +10 Damage Resistance against energy attacks from robot enemies. No one dislikes shooting the dog. It is impossible to complete the main story of Fallout 4 and keep all companions (so if one wants to get all companion perks a few must be done before completing the main quest). Companion Perk: Berserk - Deal +20% Melee Damage when your HP is below 25%.
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